Negative nancy images
You’ll need to think about each situation carefully and decide on what you want your answer to be. Non-answers can work as a ‘yes’ in some situations, but not always. Pressing the B button will have Nancy say one of her few preset ‘No’ voicelines, whereas hitting the A button (or simply running out of time) will result in a non-answer. Taking place predominantly in the Mega Mart (although there are various other locations too), you’ll be having conversations and experiencing events that you are then required to respond to. NO WAY, NANCY What sets Negative Nancy apart from Say No! More is that the game is a visual novel rather than an action title. It’s a nice format, but the lack of connectivity between stories and their short length can make the whole experience seem a little underwhelming without any sort of overarching narrative.
Rather than having one long story, the game takes place over four mini stories – with each one taking the form of a VHS tape to place in the television in the main menu. Needless to say, her incessant negativity isn’t much appreciated in the workplace but feels very refreshing to the player.
#Negative nancy images full#
Her boss is full of corporate bullshit and false promises, spouting phrases like ‘minimum wage, maximum fun’ to try and keep people motivated. From manager-seeking Karens to people looking to blag freebies, there’s no shortage of irritating clientele.įor our heroine, Nancy, this is a reality in her day to day life as a worker in the Mega Mart. NO! If you’ve ever worked in retail then you’ll know about the burning desire to say ‘no’ to some of the idiot customers that come in. Now I’ve had the chance to finally play it, I’m pleased to say that these two are very different games and worth experiencing in their own right.
Soon after, a game released called Negative Nancy, and I had disregarded it as simply jumping on the ‘no’ train and providing what I expected to be a similar experience. It was shallow, sure, but the quirkiness alone made it stand out from many other games I had played that year. It felt like an on-rails beat ’em up with a singular attack. Last year, I had the pleasure of reviewing Say No! More, a quirky little game revolving around saying no to everyone.